Ff13 where is mission 7




















Mission 7 is a "special" precursor of a challenging Mission to come. You have to take action to activate the stones to make the "special" event occur. The Mission 7 related site turns out to also be the site for the battle needed to complete Mission To be able to undertake that battle, you must do two things, First, you must defeat the "End of Chapter 11" "Boss" - a reincarnation of an "old friend".

Second, you must cause all five of the "little" Cie'th stones to rise. User Info: AZorro Other Answers. Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Question Status Mission 55 question.? As always, kill off the minions before focusing on the chieftain. This pair of Sahagin is joined by a pair of Ceratosaurs. Your main concern here is their speed. This entire group attacks so fast. Heal with Doc's Code enhanced Potions at this point.

The mark is joined by a whole army of Goblin minions. As always, Protect should come up first then waste all the cronies with an "attack-all" ability such as Ruinga, etc. Once gone, deal with the mark as you see fit. Stick Slowga on the bunch if you have it. Spam area spells like Thundaga and Ruinga. Take note that you should be able to quickly shift to a healing paradigm when things begin to get even just a tad bit awry.

Spam lightning spells for the kill. Wait until your Synergist bestows Protect, Faith and if possible, Bravery.

The Saboteur should stick Bellows with Deprotect and Deshell. Four Uridimmus this time around. Deprotect will help wear the dogs down faster. Spam physical attacks. Battle over. Shift to Tri-disaster and spam magic spells until the mark falls. Your opponent Gelatitan is weak to Lightning and absorbs Water.

Spam lightning spells once target has staggered. Ambling Bellows is accompanied by 2 Cryptos. This is an upgraded Boxed Phalanx, so leave the Cryptos alone for the moment and attack mark with lightning and water after sticking Deshell.

Kill off the remaining targets when the mark has been dealt with. Protect on everyone is a must as well. Sneak up behind the Gurangatch and it'll die faster than you can say hello. This thing has a variety of elemental strengths so use Libra before everything else. The wasp is accompanied by a pair of Yakshinis, whose attacks are rather painful so once again, Protect is a must. The mark is also capable of inflicting Curse and Poison; have Medics with Esuna ready or have your Synergist cast Veil on everyone.

Its invulnerability to physical attacks only lasts as long as the shield is active. Staggering Vetala emoves the barrier and you know what that means. The 4 Chonchon minions are annoying so summon an Eidolon to get rid of them.

The mark is weak to magic, so stick Deshell on it, cast Faith on yourself and grind the target down to dust. You'll have to solve a short puzzle in order to make the mark appear.

Start by checking the statue at the Apex. The lift can now access the 7th tier so go down there. Next, examine the statue before heading to what appears to be a dead end.

A lift arrives; ride it up to the Apex and take that same lift down to the ground tier. This thing is weak to all elements but immune to earth.

He also has over 1. Equipping lightning-resistant accessories also help. There are 10 of these things They are weak to fire and earth. Next up is to bring in a Saboteur to stick Slowga on the marks. The creature roams around with its back to you so it's real easy to initiate a preemptive strike. Don't forget to equip fire-resistant accessories too. As soon as the mark recovers, put in a Synergist to cast Protect, Shell and Barfire; while your Saboteurs sticks Deshell, Deprotect, Imperil and Poison machines can be poisoned?

You can go on offensive again afterwards. A second stagger should be enough to finish it off. Syphax is joined by a ton of Numidias so I recommend sticking with area spells and attacks like Blitz and Ruinga. Syphax has move that inflicts quite a number of status ailments on your party. Salvation once again comes into play for this.

This one is joined by a pair of Seekers. Well not that it matters really. Spam lightning and attack targets to death. If you have buff shrouds to spare, feel free to use them now. If not then cast the usual -- Protect, Shell, Bravery and Haste. Heal with Salvation. Well nice intro, but she doesn't stand much of a chance against you. Cast Protect or Protectra if you have it , Bravery Bravera if available. Follow through with attacks and spells of your own to speed up the killing process.

The Titan Trials is comprised of several consecutive missions found in the Faultwarrens. The said area is only accessible via the Haerii Archaeopolis clear mission 34 to remove the paling barrier and gain access to the Way of the Ancients through the use of Chocobos, so you will need the Gysahl Reins for this.

The Titan Trials starts from mission 35 and all the way to mission To unlock the final trial 51 , you must first clear missions 45 to Not much of a challenge; it has little HP just a little over Kill it however you want afterwards. Two Amams this time. Pop a Deceptisol for preemptive strike. Stagger targets and kill.

Inflicting Slow to hinder Bituitus's fast ATB recovery, Imperil to eliminate his elemental resistances, and Deshell to further weaken his already substantial weakness to magic, makes the battle easier. Bestowing Veil reduces statuses from Miasma, Barthunder weakens Levinbolt, and Protect is good for defense. Final Fantasy Wiki Explore. Old Sharlayan Thavnair Garlemald The moon.

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